#pragma once
#include "Stage.h"

class CSwissStage :
	public CStage
{
public:
	CSwissStage(void);
	~CSwissStage(void);
	BOOL OnInitialUpdate(CMatch *pMatch, CPhase *pPhase, DWORD dwStageId, CObjPtrList<MatchUser> &listMatchUser, int nGamePlayerId);
	

};
